What could be forgiven in case of HoMM (where, starting with 5th, each next iteration in the serie was made by different devs) that can't be forgiven in case of AoW3. What is the most strange thing to me is that AoW3 was made by the same team, by the same people, who once made AoW1-2-2,5. What adds insult to injury is that civ5 was pretty bad for the civ series too. It's the same thing that happened to later HoMM games, they totally failed to preserve and continue the HoMM3 aesthetic, and ended up with hideously sparkly generic art. I think AoW3 did some things well, and had some okay new ideas, but I can't stand the way it looks like some polished, artstyle-free civ5 clone. If you can find it some six hunderd pages back.Southern: I agree. Yeah the campaign is one of the topic's i complained about. Well I don't like Hard games particularly when Im' dicovering a bunch of rules and mechanisms, so I'm not even sure that I should restart again and this time at Hard. I suppose it's players mass that push games be similar in stuff that majority of players are looking for. I prefer the mood of AoW3 than of Engless Legend, Warlock 2 and FELH, but I have the feeling to play the variations of the same game which is tedious. The problem is so many similar game now only have skirmish and almost none have an interesting AI. Escrito originalmente por Dorok:Ok thank you, frankly beginning of the discovery campaign at normal feels like what you describe for easy.īut I wonder if I'll restart again the campaign, anyway I'm starting realizing it's more a skirmish game than a campaign game, and the campaign is just a guided skirmish.įor me AoW1 was more a campaign game and I admit it's what I was expected (never playerd AoW2 and more).
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